Mar 08, 2008, 03:48 AM // 03:48
|
#381
|
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Maybe you should be worrying more about other aspects of Aspenwood than what Gunther is using to defend himself.
__________________
People are stupid.
|
|
|
Mar 08, 2008, 03:57 AM // 03:57
|
#382
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Quote:
Originally Posted by Savio
Builds migrate from PvP to PvE, not the other way around (except when you're NPC farming).
|
I agree. I can't think of a single build used in high end PvP that came from PvE. Now, stuff like 55 monks in RA and terra tanks in AB exist, but like I said, nothing in "high end."
|
|
|
Mar 08, 2008, 04:24 AM // 04:24
|
#383
|
Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
|
Quote:
Originally Posted by Savio
Builds migrate from PvP to PvE, not the other way around (except when you're NPC farming).
|
I disagree with that. However, I see it somewhat of a difference since the test builds are usually developed in RA and AB as well (even 1 vs. 1). However it’s never the hardcore PvP’ers who are the first ones to change their builds (that of HoH, TA, and GvG). If they see someone with an unorthodox build that did not come from an elitist, they usually yell and scream about it. PvE in general can be done to a fringe of things since no one usually is talked down to about testing ideas. It’s much more liberal at times when you deal with PvE then PvP. That of course is my opinion and you might see it differently.
|
|
|
Mar 08, 2008, 06:48 AM // 06:48
|
#384
|
Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
|
Quote:
Originally Posted by Savio
Maybe you should be worrying more about other aspects of Aspenwood than what Gunther is using to defend himself.
|
Maybe, but when the Luxons do push into Gunther's room and I see him use it, it makes me sad.
|
|
|
Mar 08, 2008, 12:59 PM // 12:59
|
#385
|
Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
|
Updates are all neg's for the most part. There're too many elite skills that shouldn't be and vice-versa. Skills keep getting changed to suit PvP (due to Dev's own personal influences as opposed to actual, real balance). What's the point of skill updates if not to actually balance them? -_-
|
|
|
Mar 08, 2008, 01:15 PM // 13:15
|
#386
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Christ... Is it really that hard to modify your farm builds when they happen to get hit by a skill change?
I've got avatars from six different professions, I've played for three years, and yet the only skill balance that really, truly, hit me and really, truly, ruined builds for me was the nerf to mesmer energy stealing - and that was two years ago. What am I doing wrong?
|
|
|
Mar 08, 2008, 02:53 PM // 14:53
|
#387
|
Frost Gate Guardian
|
Quote:
Originally Posted by Creeping Carl
I think the PVE community whines too much about balance. Especially when you knew damn well what kind of game GW is when you bought the game. Did you not think there would be skill balances?
And are you people really having that much difficulty playing the game because of nerfs?
|
Actually, yes. I have stopped playing some of my characters and have made them mules because of nerfs.
To tell you the honest truth, I did not know there would be nerfs. I didn’t even know what a nerf was before Guild Wars. In the beginning, I printed out all of the skills as I do in every RPG I play, expecting to make a permanent book that I can refer to as a list of rules. The first nerf was a complete and utter shock! Even then, I thought it was a one time thing. To this day, I still find nerfs difficult to get my head around and very hard to accept.
But this won’t happen to me again. I am already completely sucked into this game, but I will not let myself get drawn into another game that nerfs skills this much, especially when one half of the game dictates the play for the other half, when really they should have nothing to do with each other.
|
|
|
Mar 08, 2008, 03:01 PM // 15:01
|
#388
|
Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
|
I don't think MMOs are for you then.
|
|
|
Mar 08, 2008, 03:05 PM // 15:05
|
#389
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by Dryndalyn
I will not let myself get drawn into another game that nerfs skills this much
|
Then you simply need to stay away from MMOG's 1, 2, 3... You get the idea. Do a search for any MMOG + nerf, and you'll find hundreds of threads like this thread.
|
|
|
Mar 08, 2008, 03:06 PM // 15:06
|
#390
|
Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
|
I like skill changes, keeps the game interesting and I always enjoy experimenting anyways.
|
|
|
Mar 08, 2008, 03:25 PM // 15:25
|
#391
|
Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
|
Quote:
Originally Posted by Numa Pompilius
Then you simply need to stay away from MMOG's 1, 2, 3... You get the idea. Do a search for any MMOG + nerf, and you'll find hundreds of threads like this thread.
|
This post is SUCH EPIC WIN.
|
|
|
Mar 08, 2008, 03:30 PM // 15:30
|
#392
|
Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
|
Quote:
Originally Posted by Numa Pompilius
Then you simply need to stay away from MMOG's 1, 2, 3... You get the idea. Do a search for any MMOG + nerf, and you'll find hundreds of threads like this thread.
|
Logical for games with a monthly fee but... If I were a (non-fee) game develloper I would think in a more commercial way: Make the game stationary as quick as possible and use all suggestions for the next game!
|
|
|
Mar 08, 2008, 03:32 PM // 15:32
|
#393
|
Krytan Explorer
Join Date: Mar 2006
Location: U.S.
Guild: [FluX]
Profession: W/
|
without skill changes (good or bad) the game would remain stagnant and people would lose interest much faster, any change shakes things up and revitalizes the game a bit so i'm all for it
|
|
|
Mar 08, 2008, 04:18 PM // 16:18
|
#394
|
Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
|
whats fun is this was made on my b-day.
And nerfed the sin and cripshot.... 2 things I like >.>
|
|
|
Mar 08, 2008, 04:34 PM // 16:34
|
#395
|
Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
|
Quote:
Originally Posted by netniwk
Skill Updates
Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
|
I greatly disapproved of this nerf, even though I saw it coming. Looking at them online the other night with some guildies, one player made this observation:
"No one should be penalized for having the reflexes and 'situational awareness' to cancel a spell in the first place. All this nerf does is give noob players more excuse to power through Diversion."
Quote:
and removed the long aftercast for a bunch of mediocre skills
|
Does anyone think this will make any difference, save to endorse some stupid PBAoE spike builds? I for one do NOT want to see eles become a burst bomb assasin bar, blowing their wad in one drop and then wanding until skills recycle. Considering all the problems with the skills they "buffed" I'd think tinkering with aftercast is the LEAST important issue to address. they need more damage, faster recycles, and--several--need improved uptimes to be worth running for anything other than tank n spank PvE
|
|
|
Mar 08, 2008, 05:26 PM // 17:26
|
#396
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
|
They hit Mystic Regen with the nerfstick AGAIN.
They nerfed GoLE which is no use, and crippling shot...
Anet.. why?
|
|
|
Mar 08, 2008, 05:55 PM // 17:55
|
#397
|
Emo Goth Italics
|
Quote:
Originally Posted by Abonai Laguna
They nerfed GoLE which is no use, and crippling shot...
Anet.. why?
|
Cripshot barely got hit.
GoLE stopped the retarded cancelcasting.
It's all good.
|
|
|
Mar 08, 2008, 07:31 PM // 19:31
|
#398
|
Frost Gate Guardian
Join Date: Feb 2007
Location: ME
Profession: W/
|
Quote:
Originally Posted by Dryndalyn
Actually, yes. I have stopped playing some of my characters and have made them mules because of nerfs.
To tell you the honest truth, I did not know there would be nerfs. I didn’t even know what a nerf was before Guild Wars. In the beginning, I printed out all of the skills as I do in every RPG I play, expecting to make a permanent book that I can refer to as a list of rules. The first nerf was a complete and utter shock! Even then, I thought it was a one time thing. To this day, I still find nerfs difficult to get my head around and very hard to accept.
But this won’t happen to me again. I am already completely sucked into this game, but I will not let myself get drawn into another game that nerfs skills this much, especially when one half of the game dictates the play for the other half, when really they should have nothing to do with each other.
|
Every MMO is just about like this. Maybe not to the degree that GW is but seriously...
It is not that hard to deal with. In fact it is nothing to deal with at all really, if something sucks, use something else.
|
|
|
Mar 08, 2008, 07:44 PM // 19:44
|
#399
|
Frost Gate Guardian
|
Seriously, it's like this in every MMO. There's always a bunch of people who complain about nerfs and act surprised and angry that skills are being changed at all. Did people somehow not understand that an online world is always changing?
At least in GW, you can change your build around at a whim with almost no effort. I've played plenty of games where the builds were pretty much permanent and being allowed to change your build was extremely limited.
|
|
|
Mar 08, 2008, 08:00 PM // 20:00
|
#400
|
Ascalonian Squire
Join Date: Mar 2006
Profession: Rt/
|
Quote:
Originally Posted by Melody Cross
I greatly disapproved of this nerf, even though I saw it coming. Looking at them online the other night with some guildies, one player made this observation:
"No one should be penalized for having the reflexes and 'situational awareness' to cancel a spell in the first place. All this nerf does is give noob players more excuse to power through Diversion."
|
I have to say I disagree. When not under the effects of GoLE, cancel casting has always cost you the energy cost of the spell - so why should it be any different when you are using GoLE? The way the Glyph worked before actually would have promoted less skill, as all you had to do was cancel the spell a bunch of times until you drew out all the interrupts. With the nerf, it becomes more skillful, and also goes back into line with the real mechanics of spell cancelling - you pay the cost of the spell when you cast it, not when you finish it.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:46 AM // 04:46.
|