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Old Mar 08, 2008, 03:48 AM // 03:48   #381
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Maybe you should be worrying more about other aspects of Aspenwood than what Gunther is using to defend himself.
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Old Mar 08, 2008, 03:57 AM // 03:57   #382
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Quote:
Originally Posted by Savio
Builds migrate from PvP to PvE, not the other way around (except when you're NPC farming).
I agree. I can't think of a single build used in high end PvP that came from PvE. Now, stuff like 55 monks in RA and terra tanks in AB exist, but like I said, nothing in "high end."
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Old Mar 08, 2008, 04:24 AM // 04:24   #383
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Quote:
Originally Posted by Savio
Builds migrate from PvP to PvE, not the other way around (except when you're NPC farming).
I disagree with that. However, I see it somewhat of a difference since the test builds are usually developed in RA and AB as well (even 1 vs. 1). However it’s never the hardcore PvP’ers who are the first ones to change their builds (that of HoH, TA, and GvG). If they see someone with an unorthodox build that did not come from an elitist, they usually yell and scream about it. PvE in general can be done to a fringe of things since no one usually is talked down to about testing ideas. It’s much more liberal at times when you deal with PvE then PvP. That of course is my opinion and you might see it differently.
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Old Mar 08, 2008, 06:48 AM // 06:48   #384
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Quote:
Originally Posted by Savio
Maybe you should be worrying more about other aspects of Aspenwood than what Gunther is using to defend himself.
Maybe, but when the Luxons do push into Gunther's room and I see him use it, it makes me sad.
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Old Mar 08, 2008, 12:59 PM // 12:59   #385
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Updates are all neg's for the most part. There're too many elite skills that shouldn't be and vice-versa. Skills keep getting changed to suit PvP (due to Dev's own personal influences as opposed to actual, real balance). What's the point of skill updates if not to actually balance them? -_-
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Old Mar 08, 2008, 01:15 PM // 13:15   #386
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Christ... Is it really that hard to modify your farm builds when they happen to get hit by a skill change?

I've got avatars from six different professions, I've played for three years, and yet the only skill balance that really, truly, hit me and really, truly, ruined builds for me was the nerf to mesmer energy stealing - and that was two years ago. What am I doing wrong?
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Old Mar 08, 2008, 02:53 PM // 14:53   #387
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Quote:
Originally Posted by Creeping Carl
I think the PVE community whines too much about balance. Especially when you knew damn well what kind of game GW is when you bought the game. Did you not think there would be skill balances?

And are you people really having that much difficulty playing the game because of nerfs?
Actually, yes. I have stopped playing some of my characters and have made them mules because of nerfs.

To tell you the honest truth, I did not know there would be nerfs. I didn’t even know what a nerf was before Guild Wars. In the beginning, I printed out all of the skills as I do in every RPG I play, expecting to make a permanent book that I can refer to as a list of rules. The first nerf was a complete and utter shock! Even then, I thought it was a one time thing. To this day, I still find nerfs difficult to get my head around and very hard to accept.

But this won’t happen to me again. I am already completely sucked into this game, but I will not let myself get drawn into another game that nerfs skills this much, especially when one half of the game dictates the play for the other half, when really they should have nothing to do with each other.
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Old Mar 08, 2008, 03:01 PM // 15:01   #388
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I don't think MMOs are for you then.
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Old Mar 08, 2008, 03:05 PM // 15:05   #389
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Quote:
Originally Posted by Dryndalyn
I will not let myself get drawn into another game that nerfs skills this much
Then you simply need to stay away from MMOG's 1, 2, 3... You get the idea. Do a search for any MMOG + nerf, and you'll find hundreds of threads like this thread.
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Old Mar 08, 2008, 03:06 PM // 15:06   #390
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I like skill changes, keeps the game interesting and I always enjoy experimenting anyways.
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Old Mar 08, 2008, 03:25 PM // 15:25   #391
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Quote:
Originally Posted by Numa Pompilius
Then you simply need to stay away from MMOG's 1, 2, 3... You get the idea. Do a search for any MMOG + nerf, and you'll find hundreds of threads like this thread.
This post is SUCH EPIC WIN.
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Old Mar 08, 2008, 03:30 PM // 15:30   #392
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Quote:
Originally Posted by Numa Pompilius
Then you simply need to stay away from MMOG's 1, 2, 3... You get the idea. Do a search for any MMOG + nerf, and you'll find hundreds of threads like this thread.
Logical for games with a monthly fee but... If I were a (non-fee) game develloper I would think in a more commercial way: Make the game stationary as quick as possible and use all suggestions for the next game!
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Old Mar 08, 2008, 03:32 PM // 15:32   #393
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without skill changes (good or bad) the game would remain stagnant and people would lose interest much faster, any change shakes things up and revitalizes the game a bit so i'm all for it
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Old Mar 08, 2008, 04:18 PM // 16:18   #394
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whats fun is this was made on my b-day.

And nerfed the sin and cripshot.... 2 things I like >.>
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Old Mar 08, 2008, 04:34 PM // 16:34   #395
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Quote:
Originally Posted by netniwk
Skill Updates

Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
I greatly disapproved of this nerf, even though I saw it coming. Looking at them online the other night with some guildies, one player made this observation:

"No one should be penalized for having the reflexes and 'situational awareness' to cancel a spell in the first place. All this nerf does is give noob players more excuse to power through Diversion."

Quote:
and removed the long aftercast for a bunch of mediocre skills
Does anyone think this will make any difference, save to endorse some stupid PBAoE spike builds? I for one do NOT want to see eles become a burst bomb assasin bar, blowing their wad in one drop and then wanding until skills recycle. Considering all the problems with the skills they "buffed" I'd think tinkering with aftercast is the LEAST important issue to address. they need more damage, faster recycles, and--several--need improved uptimes to be worth running for anything other than tank n spank PvE
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Old Mar 08, 2008, 05:26 PM // 17:26   #396
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They hit Mystic Regen with the nerfstick AGAIN.
They nerfed GoLE which is no use, and crippling shot...
Anet.. why?
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Old Mar 08, 2008, 05:55 PM // 17:55   #397
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Quote:
Originally Posted by Abonai Laguna
They nerfed GoLE which is no use, and crippling shot...
Anet.. why?
Cripshot barely got hit.
GoLE stopped the retarded cancelcasting.
It's all good.
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Old Mar 08, 2008, 07:31 PM // 19:31   #398
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Quote:
Originally Posted by Dryndalyn
Actually, yes. I have stopped playing some of my characters and have made them mules because of nerfs.

To tell you the honest truth, I did not know there would be nerfs. I didn’t even know what a nerf was before Guild Wars. In the beginning, I printed out all of the skills as I do in every RPG I play, expecting to make a permanent book that I can refer to as a list of rules. The first nerf was a complete and utter shock! Even then, I thought it was a one time thing. To this day, I still find nerfs difficult to get my head around and very hard to accept.

But this won’t happen to me again. I am already completely sucked into this game, but I will not let myself get drawn into another game that nerfs skills this much, especially when one half of the game dictates the play for the other half, when really they should have nothing to do with each other.
Every MMO is just about like this. Maybe not to the degree that GW is but seriously...

It is not that hard to deal with. In fact it is nothing to deal with at all really, if something sucks, use something else.
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Old Mar 08, 2008, 07:44 PM // 19:44   #399
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Seriously, it's like this in every MMO. There's always a bunch of people who complain about nerfs and act surprised and angry that skills are being changed at all. Did people somehow not understand that an online world is always changing?

At least in GW, you can change your build around at a whim with almost no effort. I've played plenty of games where the builds were pretty much permanent and being allowed to change your build was extremely limited.
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Old Mar 08, 2008, 08:00 PM // 20:00   #400
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Quote:
Originally Posted by Melody Cross
I greatly disapproved of this nerf, even though I saw it coming. Looking at them online the other night with some guildies, one player made this observation:

"No one should be penalized for having the reflexes and 'situational awareness' to cancel a spell in the first place. All this nerf does is give noob players more excuse to power through Diversion."
I have to say I disagree. When not under the effects of GoLE, cancel casting has always cost you the energy cost of the spell - so why should it be any different when you are using GoLE? The way the Glyph worked before actually would have promoted less skill, as all you had to do was cancel the spell a bunch of times until you drew out all the interrupts. With the nerf, it becomes more skillful, and also goes back into line with the real mechanics of spell cancelling - you pay the cost of the spell when you cast it, not when you finish it.
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